Monday, December 8, 2008

Blender From a deeper angle.

journal class #5


when rendering you should understand the rendering presets.

under the scene context,
buttons window, there is logic, script,scene context. with this you get to render your animation and render preset button.

The presets are sensible settings you use for different formats.

If u choose the pal button something else changes,this button can be found under the scene context button found along the panels row.
pal and ntsc deals with the amount of pixels or aspect ratio, that is how it looks
you can change where u render to by default.


blender renders 250 frames by default
output it as a Quicktime

to know where you are rendering to,you would go to the output section then select where you want it to be.

when this is done you then also go to the things under the format section and select the format for your animation.

After this u select the button animation then save this to where u want.

to let the camera go exactly to where you want,go to view, align view, align active view to camera.

by default the camera is set at 35mm. increasing the lens number can cause a "zoom in" effect.
decrease in the lens has a "zoom out" effect.

LIMITS

when the limit button is selected blender draws a line to indicate the distance that the camera can ?"see" .the limits can be tweaked using the "clipping"settings.
u have to select tthe camera to see the clipping settings.


its better to do the camera thing in model view s you can see all your buttons. make sure the camera is selected in editing context.

mat. is the combination of textures, colors and specularity .etc.that has been applied to that object.

MATERIALS AND TEXTURES

materials can be changed in shading context.go to shading context materials sub context shaders tab.
textures can be combined to create materials.

This class helped to further aid in allowing me to understand the various things which are involved in creating an animated model.

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